Difference between revisions of "GameMaker Camp at Jardine Middle School June 2014"
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* sprite moves around in a room on the screen | * sprite moves around in a room on the screen | ||
* if we click on the sprite, we get a point | * if we click on the sprite, we get a point | ||
− | + | [[File:GamemakerJardineMiddleSchool2014Day1.odt]] | |
+ | [[File:GamemakerJardineMiddleSchool2014Day1.pdf]] | ||
+ | |||
= Day 2 = | = Day 2 = | ||
= Day 3 = | = Day 3 = | ||
= Day 4 = | = Day 4 = |
Revision as of 11:52, 1 June 2014
Contents
Day 1
- Turn on computers, log in, stick in flash drive, close
- Play game on projected computer
First Game
Elements of a Game
brainstorm what elements we find in a game
Essential
- image (sprite)
- rules for image (object)
- event -> action
- room
Optional
- score
- sound
- events (bullet sounds)
- background music
Catch the Clown
Description
- sprite moves around in a room on the screen
- if we click on the sprite, we get a point
File:GamemakerJardineMiddleSchool2014Day1.odt File:GamemakerJardineMiddleSchool2014Day1.pdf