Difference between revisions of "GameMaker Camp at Jardine Middle School June 2014"

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* save everything there
 
* save everything there
 
* There's an installer for Gamemaker and a bunch of extra resources
 
* There's an installer for Gamemaker and a bunch of extra resources
* if you have a computer at home, you can work at home!
+
* if you have a computer at home, you can work at home! (no Internet required)
 
* Copy the installer to the flash drive
 
* Copy the installer to the flash drive
 +
 
== First Game ==
 
== First Game ==
 
''close computers''
 
''close computers''

Revision as of 21:06, 1 June 2014

short url for this page: http://tinyurl.com/Gamemaker2014

Overview

The GameMaker camp was/is a Middle School summer day camp. The camp is organized such that there are 5 groups of students each day, up to 20 in each group, and each group has 1 hour of GameMaker Camp per day. Camp is 4 days, total. Doing the math, each student has 4 hours of Gamemaker instruction and workshop, total.

Gamemaker 8.1 with additional resources and installer

Day 1

Materials and Setup

  • Sharpies and masking tape for labeling flash drives
  • copies of Day 1 handout

As students come in

  • Turn on computers, log in, stick in flash drive
  • Play game on projected computer

Introductions and Logistics

  • Sean, Mr. Milne

Rules of the Game

  • Class is divided into:
    • Lecture: introduction of new ideas
    • Workshop
  • During lecture:
    • Computers are closed
    • No talking
    • Raise your hand if you have a question
  • During workshop:
    • Help each other, but don't type on each others' computers.
    • If you need help, stay in your seat and raise your hand

Flash Drives

  • put your name on them
  • save everything there
  • There's an installer for Gamemaker and a bunch of extra resources
  • if you have a computer at home, you can work at home! (no Internet required)
  • Copy the installer to the flash drive

First Game

close computers

Elements of a Game

brainstorm what elements we find in a game

Essential

  • image (sprite)
  • rules for image (object)
    • event -> action
  • room

Optional

  • score
  • sound
    • events (bullet sounds)
    • background music

Catch the Clown

Description

  • sprite moves around in a room on the screen
  • if we click on the sprite, we get a point

Files

Day 2

Day 3

Day 4