Difference between revisions of "GameMaker Camp at Jardine Middle School June 2014"
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* save everything there | * save everything there | ||
* There's an installer for Gamemaker and a bunch of extra resources | * There's an installer for Gamemaker and a bunch of extra resources | ||
− | * if you have a computer at home, you can work at home! | + | * if you have a computer at home, you can work at home! (no Internet required) |
* Copy the installer to the flash drive | * Copy the installer to the flash drive | ||
+ | |||
== First Game == | == First Game == | ||
''close computers'' | ''close computers'' |
Revision as of 21:06, 1 June 2014
short url for this page: http://tinyurl.com/Gamemaker2014
Contents
Overview
The GameMaker camp was/is a Middle School summer day camp. The camp is organized such that there are 5 groups of students each day, up to 20 in each group, and each group has 1 hour of GameMaker Camp per day. Camp is 4 days, total. Doing the math, each student has 4 hours of Gamemaker instruction and workshop, total.
Gamemaker 8.1 with additional resources and installer
Day 1
Materials and Setup
- Sharpies and masking tape for labeling flash drives
- copies of Day 1 handout
As students come in
- Turn on computers, log in, stick in flash drive
- Play game on projected computer
Introductions and Logistics
- Sean, Mr. Milne
Rules of the Game
- Class is divided into:
- Lecture: introduction of new ideas
- Workshop
- During lecture:
- Computers are closed
- No talking
- Raise your hand if you have a question
- During workshop:
- Help each other, but don't type on each others' computers.
- If you need help, stay in your seat and raise your hand
Flash Drives
- put your name on them
- save everything there
- There's an installer for Gamemaker and a bunch of extra resources
- if you have a computer at home, you can work at home! (no Internet required)
- Copy the installer to the flash drive
First Game
close computers
Elements of a Game
brainstorm what elements we find in a game
Essential
- image (sprite)
- rules for image (object)
- event -> action
- room
Optional
- score
- sound
- events (bullet sounds)
- background music
Catch the Clown
Description
- sprite moves around in a room on the screen
- if we click on the sprite, we get a point