Difference between revisions of "GameMaker Camp at Jardine Middle School June 2014"
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= Day 2 = | = Day 2 = | ||
+ | == Review == | ||
+ | === Overall === | ||
+ | # Sprite | ||
+ | ## Name | ||
+ | ## Image | ||
+ | # Object | ||
+ | ## Name | ||
+ | ## Sprite | ||
+ | ## Rules | ||
+ | ### if Event -> Action | ||
+ | # Room | ||
+ | ## Contains all of the objects | ||
+ | === Specific === | ||
+ | * 2 Sprites: | ||
+ | ** Main Character | ||
+ | ** Wall | ||
+ | * 2 Objects | ||
+ | ** Rules for main character | ||
+ | == Workshop == | ||
+ | Recreate the "Catch the Clown" game from yesterday | ||
+ | == Bells and Whistles == | ||
+ | * Alarm | ||
+ | ** Gamemaker Steps | ||
+ | * Sound Effects | ||
+ | * Background music | ||
+ | * Multiple sprites | ||
+ | * Penalties | ||
+ | * Changing the sprite show we got it, delay, reset position | ||
+ | == Moving your own character == | ||
+ | * Make our main sprite a bad guy (eventually) | ||
+ | * Setting up the arrow keys to make the character move | ||
+ | * Avoiding collisions with walls | ||
+ | ** Questions and blocks | ||
+ | * What happens when we hit a bad guy? | ||
+ | * Are there good guys? | ||
+ | * Shooting | ||
+ | ** Using variables | ||
+ | |||
= Day 3 = | = Day 3 = | ||
= Day 4 = | = Day 4 = |
Revision as of 06:57, 3 June 2014
short url for this page: http://tinyurl.com/Gamemaker2014
Contents
Overview
The GameMaker camp was/is a Middle School summer day camp. The camp is organized such that there are 5 groups of students each day, up to 20 in each group, and each group has 1 hour of GameMaker Camp per day. Camp is 4 days, total. Doing the math, each student has 4 hours of Gamemaker instruction and workshop, total.
Gamemaker 8.1 with additional resources and installer
Day 1
Materials and Setup
- Sharpies and masking tape for labeling flash drives
- copies of Day 1 handout
As students come in
- Turn on computers, log in, stick in flash drive
- Play game on projected computer
Introductions and Logistics
- Sean, Mr. Milne
Rules of the Game
- Class is divided into:
- Lecture: introduction of new ideas
- Workshop
- During lecture:
- Computers are closed
- No talking
- Raise your hand if you have a question
- During workshop:
- Help each other, but don't type on each others' computers.
- If you need help, stay in your seat and raise your hand
Flash Drives
- put your name on them
- save everything there
- There's an installer for Gamemaker and a bunch of extra resources
- if you have a computer at home, you can work at home! (no Internet required)
- Copy the installer to the flash drive
First Game
close computers
Elements of a Game
brainstorm what elements we find in a game
Essential
- image (sprite)
- rules for image (object)
- event -> action
- room
Optional
- score
- sound
- events (bullet sounds)
- background music
Catch the Clown
Description
- sprite moves around in a room on the screen
- if we click on the sprite, we get a point
Files
Day 2
Review
Overall
- Sprite
- Name
- Image
- Object
- Name
- Sprite
- Rules
- if Event -> Action
- Room
- Contains all of the objects
Specific
- 2 Sprites:
- Main Character
- Wall
- 2 Objects
- Rules for main character
Workshop
Recreate the "Catch the Clown" game from yesterday
Bells and Whistles
- Alarm
- Gamemaker Steps
- Sound Effects
- Background music
- Multiple sprites
- Penalties
- Changing the sprite show we got it, delay, reset position
Moving your own character
- Make our main sprite a bad guy (eventually)
- Setting up the arrow keys to make the character move
- Avoiding collisions with walls
- Questions and blocks
- What happens when we hit a bad guy?
- Are there good guys?
- Shooting
- Using variables