Difference between revisions of "GameMaker Camp at Jardine Middle School June 2014"
From MakeICT Wiki
Jump to navigationJump to search (→Day 4) |
|||
Line 115: | Line 115: | ||
* Create event: set the score | * Create event: set the score | ||
* Set an alarm to decrease the score by 10 each second | * Set an alarm to decrease the score by 10 each second | ||
+ | == Attached Files == | ||
+ | * [[File:GamemakerJardineMiddleSchool2014WinLoseScore.odt]] | ||
+ | * [[File:GamemakerJardineMiddleSchool2014WinLoseScore.pdf]] |
Revision as of 20:33, 4 June 2014
short url for this page: http://tinyurl.com/Gamemaker2014
Contents
Overview
The GameMaker camp was/is a Middle School summer day camp. The camp is organized such that there are 5 groups of students each day, up to 20 in each group, and each group has 1 hour of GameMaker Camp per day. Camp is 4 days, total. Doing the math, each student has 4 hours of Gamemaker instruction and workshop, total.
Gamemaker 8.1 with additional resources and installer
Day 1
Materials and Setup
- Sharpies and masking tape for labeling flash drives
- copies of Day 1 handout
As students come in
- Turn on computers, log in, stick in flash drive
- Play game on projected computer
Introductions and Logistics
- Sean, Mr. Milne
Rules of the Game
- Class is divided into:
- Lecture: introduction of new ideas
- Workshop
- During lecture:
- Computers are closed
- No talking
- Raise your hand if you have a question
- During workshop:
- Help each other, but don't type on each others' computers.
- If you need help, stay in your seat and raise your hand
Flash Drives
- put your name on them
- save everything there
- There's an installer for Gamemaker and a bunch of extra resources
- if you have a computer at home, you can work at home! (no Internet required)
- Copy the installer to the flash drive
First Game
close computers
Elements of a Game
brainstorm what elements we find in a game
Essential
- image (sprite)
- rules for image (object)
- event -> action
- room
Optional
- score
- sound
- events (bullet sounds)
- background music
Catch the Clown
Description
- sprite moves around in a room on the screen
- if we click on the sprite, we get a point
Files
Day 2
Review
Overall
- Sprite
- Name
- Image
- Object
- Name
- Sprite
- Rules
- if Event -> Action
- Room
- Contains all of the objects
Specific
- 2 Sprites:
- Main Character
- Wall
- 2 Objects
- Rules for main character
Workshop
Recreate the "Catch the Clown" game from yesterday
Bells and Whistles
- Alarm
- Gamemaker Steps
- Sound Effects
- Background music
- Multiple sprites
- Penalties
- Changing the sprite show we got it, delay, reset position
Moving your own character
- Make our main sprite a bad guy (eventually)
- Setting up the arrow keys to make the character move
- Avoiding collisions with walls
- Questions and blocks
- What happens when we hit a bad guy?
- Are there good guys?
- Shooting
- Using variables
Day 3
Maze Games
- Use attached sheet as a guide
- Introduce the "check condition" (if) statement
- Show how to draw your own sprites
- Show animation
Attached Files
- File:GamemakerJardineMiddleSchool2014MazeGames.odt
- File:GamemakerJardineMiddleSchool2014MazeGames.pdf
Day 4
Possible Things to Cover
- Lives
- Enemies
- Coins
- Timer
- Treasure Chest
- Control object
== Make a room for lo
Score based on time
- Create event: set the score
- Set an alarm to decrease the score by 10 each second