Difference between revisions of "GM@TIS2015:Week 1"
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= Day 1 = | = Day 1 = | ||
== Materials and Setup == | == Materials and Setup == | ||
− | * | + | * [[File:GM_TIS_W1D1.odt]] |
+ | * [[File:GM_TIS_W1dD1.pdf]] | ||
== As students come in == | == As students come in == | ||
* Turn on computers, log in | * Turn on computers, log in | ||
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* sprite moves around in a room on the screen | * sprite moves around in a room on the screen | ||
* if we click on the sprite, we get a point | * if we click on the sprite, we get a point | ||
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= Day 2 = | = Day 2 = |
Revision as of 16:01, 4 January 2015
back to home
Day 1
Materials and Setup
As students come in
- Turn on computers, log in
- Play game on projected computer
Introductions and Logistics
- Assistants, etc.
Rules of the Game
- Class is divided into:
- Lecture: introduction of new ideas
- Workshop
- During lecture:
- Computers are closed
- No talking
- Raise your hand if you have a question
- During workshop:
- Help each other, but don't type on each others' computers.
- If you need help, stay in your seat and raise your hand
- If anybody helps you, help somebody else
Flash Drives
- I recommend you bring flash drives to class
- Or...save to the cloud?
- Our own installer for Gamemaker has a bunch of extra resources
- If you have a computer at home, you can work at home! (no Internet required)
- Copy the installer on the desktop to the flash drive
First Game
close computers
Elements of a Game
brainstorm what elements we find in a game
Essential
- image (sprite)
- rules for image (object)
- event -> action
- room
Optional
- score
- sound
- events (bullet sounds)
- background music
Catch the Clown
Description
- sprite moves around in a room on the screen
- if we click on the sprite, we get a point
Day 2
Review
Overall
- Sprite
- Name
- Image
- Object
- Name
- Sprite
- Rules
- if Event -> Action
- Room
- Contains all of the objects
Specific
- 2 Sprites:
- Main Character
- Wall
- 2 Objects
- Rules for main character
Workshop
Recreate the "Catch the Clown" game from yesterday
Bells and Whistles
- Alarm
- Gamemaker Steps
- Sound Effects
- Background music
- Multiple sprites
- Penalties
- Changing the sprite show we got it, delay, reset position
Moving your own character
- Make our main sprite a bad guy (eventually)
- Setting up the arrow keys to make the character move
- Avoiding collisions with walls
- Questions and blocks
- What happens when we hit a bad guy?
- Are there good guys?
- Shooting
- Using variables