Difference between revisions of "BEETs@WSU August 2014"
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− | + | = Overview = | |
− | + | == Day 1 == | |
− | = | + | === 9:00AM/1:30PM: Introductions === |
− | ==Day 1== | + | * Dom, Tom, and John |
− | ===9:00AM/1:30PM: Introductions=== | + | * Mentors |
− | + | ** Mentors are your best asset: | |
− | *Dom, Tom, and John | + | *** WSU Students |
− | *Mentors | + | *** Will be circulating |
− | **Mentors are your best asset: | + | *** They are here to help you |
− | ***WSU Students | + | === Demo: Goofy's Dream === |
− | ***Will be circulating | + | === The Plan === |
− | ***They are here to help you | + | * One humongoloid Rube Goldberg machine |
− | + | * Each group of 3-4 makes a part of the machine | |
− | ===Demo: Goofy's Dream=== | + | * All the machines will connect |
− | ===The Plan=== | + | === Intention for the week === |
− | + | * This better be fun! | |
− | *One humongoloid Rube Goldberg machine | + | * There's a presentation at the end: everybody should see our "liquid awesome." |
− | *Each group of 3-4 makes a part of the machine | + | * Practice hands-on engineering and problem solving |
− | *All the machines will connect | + | === Schedule for the Week === |
− | + | * Today: Get cozy and snuggle up with the materials at hand | |
− | ===Intention for the week=== | + | * Tomorrow, start digging in! |
− | + | === Rules of the Game === | |
− | *This better be fun! | + | * Keep it fun! |
− | *There's a presentation at the end: everybody should see our "liquid awesome." | + | * Love everything: the materials, the tools, your team, and us :-) |
− | *Practice hands-on engineering and problem solving | + | * If discouraged, it’s OK. Confusion is part of the process. Hang ten, dude. |
− | + | * Collaborate | |
− | ===Schedule for the Week=== | + | === 9:15AM/1:45PM Intro to the Materials: Overview === |
− | |||
− | *Today: Get cozy and snuggle up with the materials at hand | ||
− | *Tomorrow, start digging in! | ||
− | |||
− | ===Rules of the Game=== | ||
− | |||
− | *Keep it fun! | ||
− | *Love everything: the materials, the tools, your team, and us :-) | ||
− | *If discouraged, it’s OK. Confusion is part of the process. Hang ten, dude. | ||
− | *Collaborate | ||
− | |||
− | ===9:15AM/1:45PM Intro to the Materials: Overview=== | ||
''New Improved: now with iteration!'' | ''New Improved: now with iteration!'' | ||
− | ====The Iterative Process (repeat 4 times)==== | + | ==== The Iterative Process (repeat 4 times) ==== |
− | + | * We demo | |
− | *We demo | + | * What You Need To Know |
− | *What You Need To Know | + | * Some challenges |
− | *Some challenges | + | * You demo |
− | *You demo | + | ==== Demo Format ==== |
− | |||
− | ====Demo Format==== | ||
30 seconds: | 30 seconds: | ||
− | + | * Your name | |
− | *Your name | + | * Name of Team |
− | *Name of Team | + | * Name of each member of your group |
− | *Name of each member of your group | + | * The challenge your team took on |
− | *The challenge your team took on | + | * Demo solution with explanation |
− | *Demo solution with explanation | + | * What you would do differently |
− | *What you would do differently | ||
− | |||
''A different member of the team should explain the demo for each demo session'' | ''A different member of the team should explain the demo for each demo session'' | ||
− | ====Materials at hand==== | + | ==== Materials at hand ==== |
− | + | * Mechanical | |
− | *Mechanical | + | * Electrical I |
− | *Electrical I | + | * Electrical II |
− | *Electrical II | + | * Arduino |
− | *Arduino | + | === 9:30AM/2:00PM: Mechanical Stuff === |
− | + | * Demo | |
− | ===9:30AM/2:00PM: Mechanical Stuff=== | + | * Challenges: Each group does one of these or something else |
− | + | ** make something move using the wheels | |
− | *Demo | + | ** use a rubber band to controllably power something (nothing moving freely in the air) |
− | *Challenges: Each group does one of these or something else | + | ** use the gears to make something move faster or slower. |
− | **make something move using the wheels | + | ** balance something using a dowel |
− | **use a rubber band to controllably power something (nothing moving freely in the air) | + | ** make a channel for a ball using the foam |
− | **use the gears to make something move faster or slower. | + | ** ??? |
− | **balance something using a dowel | + | * Form in teams |
− | **make a channel for a ball using the foam | + | * Get materials (only related to mechanics. No electrical) |
− | **??? | + | * Challenge Session |
− | *Form in teams | + | * Demos |
− | *Get materials (only related to mechanics. No electrical) | ||
− | *Challenge Session | ||
− | *Demos | ||
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− | *Demo | + | === 10:15AM/2:45PM: Electrical stuff === |
− | * | + | * Demo |
− | * | + | * Overview of electricity |
− | * | + | ** resistors |
− | **Challenges | + | ** LED |
− | ** | + | ** motor |
− | ** | + | ** switch |
− | ** | + | * Challenges |
− | ** | + | ** light an LED (but...Don’t blow it!) |
− | ** | + | ** control the motor with a switch |
− | ** | + | ** make the motor lift something heavy |
+ | ** make the motor spin a shaft | ||
+ | ** spin a CD with the motor | ||
+ | ** ??? | ||
+ | * Get materials (only related to mechanics and electrical. No electronics) | ||
+ | * Challenge Session | ||
+ | * Demos | ||
− | === | + | === 11:00AM/3:30PM More complicated electrics: The Breadboard === |
+ | * Demo | ||
+ | * Overview of the breadboard | ||
+ | ** [http://cratel.wichita.edu/blogs/engr101fall2012harrison/files/2012/10/solderless_breadboard.png Solderless Breadboard Pic] | ||
+ | ** [http://www.robotgear.com.au/Hosted/PEBBLE/Current/PEBBLE/PEBBLE%20for%20FF.html Breadboard Simulator] | ||
+ | * Challenges: | ||
+ | ** light LED 3 different ways using the Breadboard | ||
+ | ** using a magnet, magnet sensor switch and breadboard, make something that turns on both the motor and an LED when you move the magnet to a switch. | ||
+ | ** ??? | ||
− | *Reflection with Mentors | + | === 11:45AM/4:15PM Microcontrollers (and the Arduino) === |
+ | * Demo | ||
+ | * 50 Billion Mile High Overview of Arduino | ||
+ | * One member of each team gets a closer look at the Arduino while the others log into computers etc. | ||
+ | * The selected member goes back and gets the rest of their team "up to speed" on the arduino | ||
+ | ** Challenges: | ||
+ | ** get LED to blink. | ||
+ | ** Change the speed of the blink | ||
+ | ** get LED to fade | ||
+ | ** control fade with potentiometer | ||
+ | ** control blink speed with variable resistor (potentiometer) | ||
+ | ** ??? | ||
+ | === 12:30PM/5:00PM: Sayonara === | ||
+ | * Reflection with Mentors |
Latest revision as of 20:55, 5 September 2023
Contents
- 1 Overview
- 1.1 Day 1
- 1.1.1 9:00AM/1:30PM: Introductions
- 1.1.2 Demo: Goofy's Dream
- 1.1.3 The Plan
- 1.1.4 Intention for the week
- 1.1.5 Schedule for the Week
- 1.1.6 Rules of the Game
- 1.1.7 9:15AM/1:45PM Intro to the Materials: Overview
- 1.1.8 9:30AM/2:00PM: Mechanical Stuff
- 1.1.9 10:15AM/2:45PM: Electrical stuff
- 1.1.10 11:00AM/3:30PM More complicated electrics: The Breadboard
- 1.1.11 11:45AM/4:15PM Microcontrollers (and the Arduino)
- 1.1.12 12:30PM/5:00PM: Sayonara
- 1.1 Day 1
Overview
Day 1
9:00AM/1:30PM: Introductions
- Dom, Tom, and John
- Mentors
- Mentors are your best asset:
- WSU Students
- Will be circulating
- They are here to help you
- Mentors are your best asset:
Demo: Goofy's Dream
The Plan
- One humongoloid Rube Goldberg machine
- Each group of 3-4 makes a part of the machine
- All the machines will connect
Intention for the week
- This better be fun!
- There's a presentation at the end: everybody should see our "liquid awesome."
- Practice hands-on engineering and problem solving
Schedule for the Week
- Today: Get cozy and snuggle up with the materials at hand
- Tomorrow, start digging in!
Rules of the Game
- Keep it fun!
- Love everything: the materials, the tools, your team, and us :-)
- If discouraged, it’s OK. Confusion is part of the process. Hang ten, dude.
- Collaborate
9:15AM/1:45PM Intro to the Materials: Overview
New Improved: now with iteration!
The Iterative Process (repeat 4 times)
- We demo
- What You Need To Know
- Some challenges
- You demo
Demo Format
30 seconds:
- Your name
- Name of Team
- Name of each member of your group
- The challenge your team took on
- Demo solution with explanation
- What you would do differently
A different member of the team should explain the demo for each demo session
Materials at hand
- Mechanical
- Electrical I
- Electrical II
- Arduino
9:30AM/2:00PM: Mechanical Stuff
- Demo
- Challenges: Each group does one of these or something else
- make something move using the wheels
- use a rubber band to controllably power something (nothing moving freely in the air)
- use the gears to make something move faster or slower.
- balance something using a dowel
- make a channel for a ball using the foam
- ???
- Form in teams
- Get materials (only related to mechanics. No electrical)
- Challenge Session
- Demos
10:15AM/2:45PM: Electrical stuff
- Demo
- Overview of electricity
- resistors
- LED
- motor
- switch
- Challenges
- light an LED (but...Don’t blow it!)
- control the motor with a switch
- make the motor lift something heavy
- make the motor spin a shaft
- spin a CD with the motor
- ???
- Get materials (only related to mechanics and electrical. No electronics)
- Challenge Session
- Demos
11:00AM/3:30PM More complicated electrics: The Breadboard
- Demo
- Overview of the breadboard
- Challenges:
- light LED 3 different ways using the Breadboard
- using a magnet, magnet sensor switch and breadboard, make something that turns on both the motor and an LED when you move the magnet to a switch.
- ???
11:45AM/4:15PM Microcontrollers (and the Arduino)
- Demo
- 50 Billion Mile High Overview of Arduino
- One member of each team gets a closer look at the Arduino while the others log into computers etc.
- The selected member goes back and gets the rest of their team "up to speed" on the arduino
- Challenges:
- get LED to blink.
- Change the speed of the blink
- get LED to fade
- control fade with potentiometer
- control blink speed with variable resistor (potentiometer)
- ???
12:30PM/5:00PM: Sayonara
- Reflection with Mentors