Difference between revisions of "Area and Committee Descriptions"
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*Hold “basics”/safety classes regularly (for areas) | *Hold “basics”/safety classes regularly (for areas) | ||
− | + | Also, they share one "perk" in common: '''the opportunity to make decisions benefiting the MakeICT community.''' | |
With their budgets, committees and area leadership may replace consumables and make repairs to property, but they also use these funds to hold events, purchase new equipment, and arrange the physical space of an area to make it more orderly, usable, and attractive. Summaries of each [[:Category:Areas|area]] and [[Main Page#Committees|committee]] are available at their pages, but here's a quick rundown of what each one is/does: | With their budgets, committees and area leadership may replace consumables and make repairs to property, but they also use these funds to hold events, purchase new equipment, and arrange the physical space of an area to make it more orderly, usable, and attractive. Summaries of each [[:Category:Areas|area]] and [[Main Page#Committees|committee]] are available at their pages, but here's a quick rundown of what each one is/does: | ||
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*[[Metalshop Area|The Metalshop]] is a two-part area, with welding, CNC plasma cutting, media blasting, and powder coating in the "hot shop," while the other room, the "cold shop," is focused on machining, including lathes and milling machines. | *[[Metalshop Area|The Metalshop]] is a two-part area, with welding, CNC plasma cutting, media blasting, and powder coating in the "hot shop," while the other room, the "cold shop," is focused on machining, including lathes and milling machines. | ||
*[[Ceramics Area|Ceramics]] contains pottery wheels, work tables, glazes, storage shelves, and features a kiln room next door with regular firings. | *[[Ceramics Area|Ceramics]] contains pottery wheels, work tables, glazes, storage shelves, and features a kiln room next door with regular firings. | ||
− | *[[Woodshop Area|The Woodshop]] area is also a two-part area, with one room dedicated to equipment for preparing, cutting to size, joining, and shaping lumber, while the other revolves around more stationary machines, including the ShopBot CNC machine, lathes, and sanders. | + | *[[Woodshop Area|The Woodshop]] area is also a two-part area, with one room dedicated to equipment for preparing, cutting to size, joining, and shaping lumber, while the other revolves around more stationary machines, including the ShopBot CNC machine, lathes, and sanders. |
− | *[[Textiles Area|Textiles]] contains a world of fabric and ways to work with it. Sewing machines, the Sailrite, Adler, Techsew saddle sewing machine for leather, the Gammill Premium Plus Longarm Quilting machine, a giant padded work table for ironing and pinning, and mannequins/dress forms of various shapes and sizes. | + | *[[Textiles Area|Textiles]] contains a world of fabric and ways to work with it. Sewing machines, the Sailrite, Adler, Techsew saddle sewing machine for leather, the Gammill Premium Plus Longarm Quilting machine, a giant padded work table for ironing and pinning, and mannequins/dress forms of various shapes and sizes. |
− | *[[PrintMaking]] is the place to put designs on things using ink (as opposed to putting designs on people with ink, which is a tattooing studio and does not exist on the MakeICT premises). Usually those things are paper or fabric of some kind, especially shirts. Ink and screens are available for members to use. | + | *[[PrintMaking]] is the place to put designs on things using ink (as opposed to putting designs on people with ink, which is a tattooing studio and does not exist on the MakeICT premises). Usually those things are paper or fabric of some kind, especially shirts. Ink and screens are available for members to use. |
− | *[[Jewelry Area|The Jewelry]] lab is housed within the "cold shop" and contains a plethora of machines including soldering equipment, cabbing machine, small kilns, and a new Kayacast vacuum caster. | + | *[[Jewelry Area|The Jewelry]] lab is housed within the "cold shop" and contains a plethora of machines including soldering equipment, cabbing machine, small kilns, and a new Kayacast vacuum caster. |
*[[Lounge|The Lounge]] is for...lounging. It's home to gaming, both video and tabletop. The renaissance faire equipment also lives here. | *[[Lounge|The Lounge]] is for...lounging. It's home to gaming, both video and tabletop. The renaissance faire equipment also lives here. | ||
− | *[[Visual Arts Committee|Visual Arts]] exists in the former Classroom 1 and functions as a painting studio along with other forms of image-making. | + | *[[Visual Arts Committee|Visual Arts]] exists in the former Classroom 1 and functions as a painting studio along with other forms of image-making. |
− | *[[Stained Glass Area|The Stained Glass]] area exists within Visual Arts, and provides a space for introductory and advanced courses, and labs for those interested in furthering their knowledge. | + | *[[Stained Glass Area|The Stained Glass]] area exists within Visual Arts, and provides a space for introductory and advanced courses, and labs for those interested in furthering their knowledge. |
*[[Welcome Area|The Welcome Area]] is the first area that greets all who enter the building. It's where the Lost and Found exists, office supplies of all kinds can be found, and a computer is available to sign in students for classes, fill out waivers, and print guest badges. | *[[Welcome Area|The Welcome Area]] is the first area that greets all who enter the building. It's where the Lost and Found exists, office supplies of all kinds can be found, and a computer is available to sign in students for classes, fill out waivers, and print guest badges. |
Latest revision as of 18:38, 6 December 2024
Areas are the physical spaces within the MakeICT building, whereas committees are groups dedicated to sustaining and growing the MakeICT community. Standing committees perform the vital functions that keep MakeICT up and running, while ad hoc committees are formed by the board for a specific purpose.
The area and committee leads have, more or less, the same responsibilities:
- Attend leads and chairs meetings
- Attend Maker Mondays (currently 2nd and 4th Mondays)
- Attend new member orientations (weeks following on Tuesdays/Saturdays)
- Maintain inventory
- Hold regular meetings
- Make a budget yearly
- Recruit members for the area/committee and sub leads
- Maintain equipment
- Hold “basics”/safety classes regularly (for areas)
Also, they share one "perk" in common: the opportunity to make decisions benefiting the MakeICT community.
With their budgets, committees and area leadership may replace consumables and make repairs to property, but they also use these funds to hold events, purchase new equipment, and arrange the physical space of an area to make it more orderly, usable, and attractive. Summaries of each area and committee are available at their pages, but here's a quick rundown of what each one is/does:
Committees
- The Security Committee makes it possible for MakeICT to be a safe place to be in, 24/7. Security members advocate for changes they think will make the space more secure. They perform background checks when new members apply, create badges for new members, and re-issue badges when they're lost or damaged.
- The IT Committee makes things happen on the back end. Members are responsible for moderating the forum, keeping the internet up and running, managing the software that MakeICT uses such as Wild Apricot, monitoring the permissions for network drives to preserve security of information, and collaborating with the Security committee to implement technological solutions to make MakeICT safer.
- The Membership Committee are the first representatives of MakeICT that prospective members typically meet. Membership committee members run Maker Mondays and new member orientations, maintain membership records along with IT and Security, and listen to the needs of membership so that solutions can be found.
- The Communications Committee speaks on behalf of MakeICT. Communication committee members write and send the MakeICT newsletter, manage social media accounts, and make improvements to MakeICT's website and wiki.
- The Finance Committee holds the keys to the purse. They work with the Treasurer to manage MakeICT's funding, and find ways for other areas and committees to stretch their budgets to afford needed (and wanted) purchases.
- The Facilities Committee determines how MakeICT looks and feels to be in, day after day. They manage the physical space and any decisions about how to alter it. They also mow the grass on the grounds surrounding the building.
- The Classroom Committee enables education at MakeICT. They work with instructors to orchestrate classes, as well as ensuring that there are optimal places in which to hold them.
- The Events Committee literally makes things happen. The committee runs some events, but also consults on events that members wish to hold, but need guidance/support. They're the ones to talk to for planning competitions, celebrations, and gatherings of all kinds.
- The Outreach Committee introduces MakeICT to the wider city area. They form partnerships with other organizations, plan events that extend beyond the membership, and function as ambassadors to maintain MakeICT's image as a community where science, learning, and culture are the mission.
- The Fundraising Committee finds ways for MakeICT to grow and thrive. They seek out grant opportunities, collaborate with Events to hold fundraising events, reach out to membership when a big change is planned and donations are needed, and meet with representatives of other nonprofits to exchange ideas about how to be successful as a community.
- The Inventory and Procurement Committee tracks property that comes into MakeICT's possession, to prevent conflicts over the ownership of items by recording the history of each one's presence on the premises. The Inventory committee is vital to preserving MakeICT as a community because makers share many tools, equipment, and furnishings in common, so it's imperative to clarify what belongs to whom.
Areas
- The Break Room is the place to cook and keep food items and beverages. Soft drinks and water are for sale in the fridge.
- The Electronics and Rapid Prototyping lab is a nerd's paradise. All things electronic can be found here, as well as soldering tools.
- The FabLab is about manifesting imagination as reality...by 3D printing or laser-cutting it.
- The Gallery is the hallway space outside Room 4, and occasionally uses the back of Room 4 to display the creations of membership. The Gallery area also manages the display cases.
- The Garden is for members with green thumbs and a need to make things grow. Plots can be rented, vegetables can be grown, and plants of (nearly) all kinds can be cultivated.
- The Metalshop is a two-part area, with welding, CNC plasma cutting, media blasting, and powder coating in the "hot shop," while the other room, the "cold shop," is focused on machining, including lathes and milling machines.
- Ceramics contains pottery wheels, work tables, glazes, storage shelves, and features a kiln room next door with regular firings.
- The Woodshop area is also a two-part area, with one room dedicated to equipment for preparing, cutting to size, joining, and shaping lumber, while the other revolves around more stationary machines, including the ShopBot CNC machine, lathes, and sanders.
- Textiles contains a world of fabric and ways to work with it. Sewing machines, the Sailrite, Adler, Techsew saddle sewing machine for leather, the Gammill Premium Plus Longarm Quilting machine, a giant padded work table for ironing and pinning, and mannequins/dress forms of various shapes and sizes.
- PrintMaking is the place to put designs on things using ink (as opposed to putting designs on people with ink, which is a tattooing studio and does not exist on the MakeICT premises). Usually those things are paper or fabric of some kind, especially shirts. Ink and screens are available for members to use.
- The Jewelry lab is housed within the "cold shop" and contains a plethora of machines including soldering equipment, cabbing machine, small kilns, and a new Kayacast vacuum caster.
- The Lounge is for...lounging. It's home to gaming, both video and tabletop. The renaissance faire equipment also lives here.
- Visual Arts exists in the former Classroom 1 and functions as a painting studio along with other forms of image-making.
- The Stained Glass area exists within Visual Arts, and provides a space for introductory and advanced courses, and labs for those interested in furthering their knowledge.
- The Welcome Area is the first area that greets all who enter the building. It's where the Lost and Found exists, office supplies of all kinds can be found, and a computer is available to sign in students for classes, fill out waivers, and print guest badges.